Task 1 - Sprites
Objectives
Create new sprites and assign them costumes and behaviours.
Define “sprite” as a character or object on the screen that can be moved and changed.
Go to Swimming Fish in Sprite lab on Code and complete the lesson.
Task 2 - Sprites
Objectives
Create an animation using sprites, and behaviors.
Create new sprites and assign them costumes and behaviours.
Go to Making Sprites on Code and complete the lesson.
Task 3 - Events
Objectives
Create an interactive animation using events.
Develop programs that respond to timed events.
Develop programs that respond to user input.
Go to Sprites in Action on Code and complete the lesson.
Task 4 - Project
Objectives
Create an interactive virtual pet using events, behaviours, variables, and custom art.
Program solutions to problems that arise when designing a virtual pet, like feeding it or monitoring its happiness.
Go to Virtual Pet with Sprite Lab on Code and complete the lesson.
Task 5 - Events
Objectives
Create dance animations with code
Develop programs that respond to timed events
Develop programs that respond to user input
Go to Dance Party on Code and complete the lesson.
Task 6 - Loops
Objectives
Break down a long sequence of instructions into the largest repeatable sequence.
Employ a combination of sequential and looped commands to reach the end of a maze.
Identify the benefits of using a loop structure instead of manual repetition.
Go to Loops with Rey and BB-8 on Code and complete the lesson.
Task 7 - Project
Objectives
Differentiate between commands that need to be repeated in loops and commands that should be used on their own.
Identify the benefits of using a loop structure instead of manual repetition.
Go to Mini project - sticker art on Code and complete the lesson.
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